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Mia_MAULkova

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Mia_MAULkova last won the day on May 8 2017

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  1. YES

    No reason why this shouldn't pass but please vote yes when you get a chance!
  2. At least they got 1 thing right (hopefully) Poll Question #4Should it be possible to reobtain all pieces of the Ghostly robes from any of the ghosts after the completion of the Curse of the Empty Lord miniquest? The ghosts would also allow you to claim more than one Ghostly robe set.
  3. You guys may already be aware of this but 2 weeks ago there was an update to anti-dragon protection. You now need to start Dragon slayer in order to use anti-dragon shields and potions. This is needed for both p2p pking and preps. You only need 32 QP to start the quest. Enter the champions guild (south of Varrock) and ask the Guildmaster for any quests. Once you are done talking to him, you can now use antifire pots again.
  4. Scroll to #6 for PvP suggestions.. Revenant Cave Rewards: Revisited, Content Poll & Theatre of Blood We announced back in February that we were open to replacing the Statuette drops from the Revenants. We've been through your suggestions and ideas for new Revenant Caves rewards and we're now ready to show off the most popular and suitable ones to you! In addition to this, we'd also like put forward some poll questions, tackling a number of the quality of life and content changes you've raised. We have no shortage of your suggestions to put forward to the polls, so expect more of these types of blogs in the coming weeks. As with all other poll focused Dev Blogs, we want to take some time to collate your feedback. The poll is due to go live in-game this Friday 29th June, meaning there's plenty of time to provide feedback! Viggora's Chainmace Viggora was the creator of the Slayer Tower, and the only human among the Empty Lord's trusted generals. During his time serving the Empty Lord, he wielded a great chainmace against his foes. After his death, his chainmace was claimed by a follower of Zamorak, who used it extensively during the God Wars. Although the God Wars are long over, many participants still cling to this world as revenants. Among these revenants, the wielder of Viggora's Chainmace can still be found. Viggorra's chainmace is a tradeable 1-handed flail that can deal additional damage to Wilderness NPCs. It has stats similar to that of a Dragon scimitar, but when charged with a minimum of 1000 Revenant ether, an additional 50% Melee accuracy and 50% Melee damage boost is activated vs any Wilderness NPC. 1 Revenant ether is used per hit, even if a hit misses. Any Revenant ether stored within the chainmace is always dropped on death when inside the Wilderness. Poll Question #1 Should Revenant NPC's within the cave have a chance to drop a new tradeable 1-handed flail, Viggorra's Chainmace? The chainmace is charged with Revenant ether to activate an additional 50% Melee accuracy and 50% Melee damage boost against Wilderness NPCs. 1 Revenant ether is used per hit, even if a hit misses. Any Revenant ether stored within the chainmace is always dropped on death when inside the Wilderness. Craw's Bow Of all of Armadyl's followers in the God Wars, few were more formidable than Craw. An expert with the bow, Craw personally eliminated some of Armadyl's greatest enemies. When the God Wars ended, Craw was one of the many soldiers killed in the destruction of Forinthry. Now, an undead Craw can be found amongst the revenants of the Wilderness, still wielding the trusted bow that helped them in the past. Craw's bow is a tradeable 2-handed bow that can deal additional damage to Wilderness NPCs. It has the same stats as the Magic shortbow (i), but when charged with a minimum of 1000 Revenant ether, an additional 50% Ranged accuracy and 50% Ranged damage boost is activated vs any Wilderness NPC. The bow does not use any ammo, much like the Crystal bow. Instead, it relies on the use of the Revenant ether stored within it. 1 Revenant ether is used per hit, even if a hit misses. Any Revenant ether stored within the bow is always dropped on death when inside the Wilderness. Poll Question #2 Should Revenant NPC's within the cave have a chance to drop a new tradeable 2-handed bow, Craw's bow? The bow is charged with Revenant ether to activate an additional 50% Ranged accuracy and 50% Ranged damage boost against Wilderness NPCs. The bow does not use any ammo, much like the Crystal bow. Instead, it relies on the use of the Revenant ether stored within it. 1 Revenant ether is used per hit, even if a hit misses. Any Revenant ether stored within the bow is always dropped on death when inside the Wilderness. Thammaron's Sceptre During the God Wars, one of Zamorak's most trusted allies was the demon Thammaron. A member of the Tsutsaroth tribe, Thammaron's abilities were near unmatched amongst his kind. While primarily a melee user, Thammaron was also a highly proficient mage and his magical sceptre was as dangerous as Thammaron himself. This sceptre was eventually lost during the Battle of Uzer and was later claimed by one of the many warriors fighting in the war. Now, the sceptre can be found among the revenants, ghosts of warriors killed in the God Wars. Thammaron's sceptre is a tradeable 1-handed magic weapon that can deal additional damage to Wilderness NPCs. It has the same stats as the Master wand, but when charged with a minimum of 1000 Revenant ether, an additional 100% Magic accuracy and 25% Magic damage boost is activated vs any Wilderness NPC. The sceptre can be used much like the Master wand, though it cannot autocast ancient spells. Each spell that is cast using the sceptre uses 1 Revenant ether, regardless of the spell hitting or not, alongside the standard runes required. Poll Question #3 Should Revenant NPC's within the cave have a chance to drop a new tradeable 1-handed magic weapon, Thammarons sceptre? The sceptre is charged with Revenant ether to activate an additional 100% Magic accuracy and 25% Magic damage boost against Wilderness NPCs. Each spell that is cast using the sceptre uses 1 Revenant ether, regardless of the spell hitting or not, alongside the standard runes required. Any Revenant ether stored within the sceptre is always dropped on death when inside the Wilderness. Amulet of Avarice Within the Revenant Caves are a plethora of NPCs, many of which are killed frequently for Wilderness Slayer tasks. It's no secret that a lot of Wilderness activities are a trade-off between risk and reward. We want to further extend the risk vs reward factor with a new reward from Revenant NPCs - the Amulet of avarice. The Amulet of avarice provides the same stats as an Amulet of glory, with the added ability of causing all drops within the Revenant Caves to be noted whilst it's worn - this includes the non-Revenant NPCs also in the cave. The downside to this benefit however, is that the player is constantly skulled while wearing the amulet. If removed, a normal 20-minute skull will remain. Poll Question #4 Should Revenant NPC's within the cave have a chance to drop the tradeable Amulet of avarice, as described in the dev blog? The Amulet of avarice has the same stats as an Amulet of glory, with the added ability of causing all drops within the Revenant Caves to be noted whilst it's worn, including the non-Revenant NPCs also in the cave. The player is constantly skulled while wearing the amulet. If removed, a normal 20-minute skull will remain. Ferocious Ring The Ferocious ring continues with the risk vs reward factor by offering stats similar to that of the unimbued Fremennik rings combined, with the added effect of increasing your Accuracy and Damage for all combat styles the deeper you venture into the Wilderness. 1 to 9 Wilderness = +1% Accuracy and Damage 10 to 19 Wilderness = +2% Accuracy and Damage 20 to 29 Wilderness = +3% Accuracy and Damage 30 to 39 Wilderness = +4% Accuracy and Damage 40 Wilderness and above = +5% Accuracy and Damage The player is constantly skulled while wearing the ring. If removed, a normal 20-minute skull will remain. Poll Question #5 Should Revenant NPC's within the cave have a chance to drop the tradeable Ferocious ring, as described in the dev blog? The Ferocious ring offers stats similar to that of the unimbued Fremennik rings combined, with the added effect of increasing your Accuracy and Damage for all combat styles the deeper you venture into the Wilderness. The player is constantly skulled while wearing the ring. If removed, a normal 20-minute skull will remain. |VVV| PvP Starts Here |VVV| Restraint With the recent introduction of Surge spells from Dragon Slayer II, there have been more and more players utilising the Standard Spellbook. One of the most common frustrations many have with using the Standard Spellbook is that there are no effective freezes against players. With the Ancient Spellbook most players will opt to use Ice Barrage, a level 94 spell capable of hitting up to 30 damage, as well as being able to freeze opponents in a 3x3 area for 20 seconds. The Standard Spellbook equivalent is Entangle, a level 79 spell capable of hitting up to 5 damage and being able to freeze a single opponent for 15 seconds if they aren't using Protect from Magic, else the duration is reduced by 50%. We recently polled changing it so that Protect from Magic no longer reduces the binding effect of the Entangle spell, but the question failed with only 60.9% of players in favour of the change. As an alternative option, we'd like to offer a brand-new spell called Restraint. Restraint is activated via a spell scroll that would drop from Revenant NPCs. Once activated, you would permanently unlock Restraint, which is an upgraded version of Entangle. Costing 5 Wrath, 10 Fire and 10 Earth runes per cast, Restraint can bind enemies not using Protect from Magic for 20 seconds. With Protect from Magic the bind duration is reduced to 15 seconds. Restraint would require 89 Magic and it would deal up to 8 damage on a successful cast. Splashing the spell would also provide a slightly lower amount of XP than a successful 0 damage cast. Poll Question #6 Should Revenant NPC's within the cave have a chance to drop a spell scroll that would unlock a new spell called Restraint, as described in the dev blog? Requiring 89 Magic and costing 5 Wrath, 10 Fire and 10 Earth runes per cast, Restraint can bind enemies not using Protect from Magic for 20 seconds. With Protect from Magic the bind duration is reduced to 15 seconds. F2P Teleblock Allowing Teleblock in F2P has failed a poll multiple times. The recent launch of the F2P PvP world in April has led to a lot of calls for Teleblock being made F2P. We're not particularly keen on re-polling it yet again, so we invited you to bring forward an alternative. We'd like to offer Revenant NPCs the chance to drop a Teleblock scroll. This scroll would allow players to cast Teleblock on another player without the required runes, in both members and free-to-play. Unlike teleport tablets, you will be required to have 85 Magic and be on the Standard Spellbook to use the Teleblock scroll, but it would never splash when used on another player. The Teleblock would last for 1 minute, regardless of Protect from Magic being active or not. Casting the Teleblock would require you to use the scroll on another player. Poll Question #7 Should Revenant NPC's within the cave have a chance to drop the Teleblock scroll, as described in the dev blog? This scroll would allow players to cast Teleblock on another player without the required runes, in both members and free-to-play. You will be required to have 85 Magic and be on the Standard Spellbook to use the Teleblock scroll, but it would never splash when used on another player. The Teleblock would last for 1 minute, regardless of Protect from Magic being active or not. Poll Question #8 If the Teleblock scroll is added to the game, should the Revenant Caves be accessible to free-to-play? The caves would only contain NPC's that are available to non-members, apart from Revenants. The only drop from the Revenants would be the Teleblock scroll. Barbed Rete The Rete was a weapon utilised by bandits that hailed from the Kharidian Desert. Known to be fierce followers of the Empty Lord, they were frequently sent on snatching missions to disrupt the growth of Zamorakian forces after their leader was betrayed. Many met untimely ends all over Forinthry during these missions and their ancient nets eventually found homes within the caves of long dead warriors. The Barbed rete is a tradeable offhand requiring 60 Ranged to equip. When the rete is charged with a minimum of 1000 Revenant ether, a special effect "It's a trap!" can be used by right-clicking it, similar to how the Dragonfire shield special effects work. On a successful "It's a trap!" hit, the opponent will be unable to move for 20 seconds and will be poisoned. This has a 15 second cooldown and costs 10 Revenant ether per charge. The accuracy of the Barbed rete's special effect is based on your opponents ranged defence (scaling from 0 - 500) & weight (scaling from 0kg - 50kg). Your opponent can reduce the time they are held for by attacking the player who has trapped them. Each attack will remove 5 seconds from the overall time. Example 1 If a trapped opponent attacks back with regular darts, after 4 attacks on rapid (4.8 seconds), they will be able to move again. Example 2 If a trapped opponent attacks back with a crossbow, after 3 attacks on rapid (9 seconds), they will be able to move again. Poll Question #9 Should Revenant NPC's within the cave have a chance to drop a new tradeable offhand, the Barbed rete? The rete is charged with Revenant ether to activate a special effect, "It's a trap!", which can be used by right-clicking it, similar to how the Dragonfire shield special effects work. On a successful "It's a trap!" hit, the opponent will be unable to move for 20 seconds and will be poisoned. This has a 15 second cooldown and costs 10 Revenant ether per charge. The duration of the rete's hold can be reduced by attacking the opponent that hit you with it. Any Revenant ether stored within the rete is always dropped on death when inside the Wilderness.
  5. An elite cape for an elite clan
  6. Ty for your service. GL in life.
  7. Lovely Friday indeed
  8. lol

    1750 total paying off
  9. Welcome to the tier of elite player skillers
  10. Advice: Take your time and use safe spots. Don't panic on Jad and use sounds combined with watching his feet animation. EZ PZ GL!
  11. Haven't heard anything about it but I did see this...
  12. Good fight. I had a lot of fun despite the loss. Looking forward to the year ahead!
  13. in good hands
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